I haven't found a reason for there to be so many different dialog types. 4: in game models, no voice but weird noises (like chuckles, or grunts), no mouth movement, and white text on black backgrounds which are skippable.
SLEEPING DOGS VS YAKUZA FULL
3: in game models, full voice and lip sync, but with white text on black background.2: fully rendered "cut scenes" with voice, but static character models, no lip sync (but they move as if they're breathing - or there might be a smoking cigarette in the scene), white text on black background.1: fully rendered "cut scenes" with voice, lip sync and white text.There are 4 types of conversations in the game, and there's no real reason for the differences. Please note that this subreddit is not affiliated with Sony or any of its subsidiaries. Result: GameName Spoiler: spoiler text here Legacy Platforms: PS3 - PS2 - PS1 - PSP Spoiler Formatting PlayStation: Vue - TV - Wallpapers & Themes PS4: Pro - Deals - Banners - Mods - Clans
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SLEEPING DOGS VS YAKUZA MOD
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